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library IEEE;
% M9 x( z0 C) Y. Tuse IEEE.STD_LOGIC_1164.ALL;4 m! }* o- V' S5 ?& B. K; [
use IEEE.STD_LOGIC_ARITH.ALL;
6 I, j4 Q6 `. G8 x' Quse IEEE.STD_LOGIC_UNSIGNED.ALL;
1 J! |* {! {5 |9 [6 u1 W$ w5 n/ I( P" J: B& q8 [: }: e7 d
---- Uncomment the following library declaration if instantiating
: B% p) h, M3 {. Y2 H# q3 s0 o9 \---- any Xilinx primitives in this code.$ p: _4 z" y K" B1 R6 g5 j1 p
--library UNISIM;2 g. p9 C/ k( _
--use UNISIM.VComponents.all;$ U8 o6 n/ T, i" u5 a; t
entity musicmusic is0 A$ n" V* D/ ?# i! j) m3 S8 N
port( inclk : in std_logic; --Clock Signal' B9 F; {( f" K f) C/ d9 ` m
spk : buffer std_logic; --speaker driver
8 g; x- r3 I, }/ c8 q# z/ c c+ { reset :in std_logic;
1 P2 w e& i5 c' v" G8 K$ o L1,L2 : in std_logic); ; ^% P% Z5 ~3 t. c: ]
end musicmusic ;0 O+ d: m' B& v
--------------------------------------------------------------------------------------# Z! V6 S% P( v9 l* [# l2 x# J
architecture behave of musicmusic is
9 ?' R- E$ h$ A" v A signal tone : std_logic_vector(10 downto 0);
" x: S6 C: Z7 k, z1 J" Z signal tone_count : std_logic_vector(10 downto 0);
) b3 |, U; @. p# s; Q% s signal tone_index : integer range 0 to 19;
# K% \/ X) l8 @4 t! P& M7 ? signal clk10_count : std_logic_vector(17 downto 0); 4 m. y2 m; M" n4 x
--signal time : integer range 0 to 500;) U+ @- _8 e" P- | j/ \
signal clk : std_logic;
9 D. i3 ]9 ~% S9 e! k2 e. I2 e8 [2 O signal clk10 : std_logic; * `4 x2 ^ }4 Y( X! o. g' H
signal se1 : integer range 0 to 63; , L) i9 u7 w( I, P+ E! u
signal se2 : integer range 0 to 160; - e Z4 v z! @% }. l
signal se3 : integer range 0 to 35;/ z( t* i4 X8 p
-------------------------------------------------------------------------------------
. C5 [0 i% B' h! c3 C5 m. F begin
1 G0 _# B2 ?' f PROCESS(inclk) --generate 2Mhz clock signal
5 b+ b. v% |" ~$ j% L, Q variable cnt1 : INTEGER RANGE 0 TO 39; ' \$ b) c* ]. u) |
BEGIN
6 Z9 U* J2 m# B0 d. a7 ` IF inclk='1' AND inclk'event THEN
2 E6 u) m( d$ n9 x f* S$ E IF cnt1=39 THEN cnt1:=0; & D4 i: z! U* o) P9 o d# c1 d3 S
ELSE 1 x2 A( l1 I* ]
IF cnt1<30 THEN clk<='1'; 3 t! E, C# @' ^) t* \# ~' k
ELSE clk<='0'; # C; o# D3 B, A/ h# i
END IF;
* l& y: G s/ c% |! {% s% q+ Z# [ cnt1:=cnt1+1;
% n# ?* {. S! p$ o$ B7 g END IF;
' ^3 C8 v* v+ W m END IF; F& l7 y2 z- m- f- V3 S+ n
END PROCESS;
+ g$ H/ |7 T5 D2 }9 q& N------------------------------------------------------------------------------------- " _# o* |9 \3 h" w! A
process(clk) --generate 10hz clock signal
/ O: ~& W s% s. z; ~ begin
5 v! X0 _) ^" T, t& c+ x2 r if(clk'event and clk='1') then
" d& z1 F" R% E, Z, ?$ d3 v clk10_count<=clk10_count+1;4 ?' X% T5 x+ T- Y; u
if(clk10_count=16#3ff#) then# ?& V5 o8 F! y+ q
clk10<=not clk10; x: `( G# R3 |: c6 w( @
end if;
5 [, x. `# f" ^( t end if;
) @' g" e( e! n& r" {( x, ~7 K4 k end process;
3 T& T u% o' f; N- d: b-------------------------------------------------------------------------------------
4 a6 a0 w$ Q' R6 G; a$ T process(clk10)
& ~+ v3 q8 n. T' r begin: M* x4 @0 H, z4 k0 ?
if reset='0' then5 C. A# b7 F d; C- H
se1<=0;
* K- r* w& J+ E& g4 t- U0 c9 E4 P se2<=0;
: G& V1 R/ D" u; @" p. v se3<=0;
5 |' \! K6 r/ T0 W9 N tone_index<=0;1 E: }; a; Z( s0 }% @3 n
elsif(clk10'event and clk10='1') then
( W( E$ z6 S! P1 V0 d----------------------------------------------------------------------
" B; t6 h5 u/ Z/ z3 i6 N5 }7 p4 ?/ p process(tone_index)
9 B# K3 \ D" \3 C* U2 j! h/ E begin% T, J2 R# t% U* O: w. C/ H5 R
case tone_index is
7 f' G y$ c( `; g4 U3 C; r when 0=>tone<="11111111111"; --no output
* X/ s% Z6 X4 U# ^1 `& R; Y- T when 1=>tone<="01100000101"; --773--1% b; \2 l" `2 B1 A4 y" z
when 2=>tone<="01110010000"; --912--2
1 f, w0 f' F" |* y when 3=>tone<="10000001100"; --1036--3
3 S% }% K* F+ V2 P3 n( ] when 4=>tone<="10000111111"; --1087--40 w1 H# X# J& k0 f
when 5=>tone<="10010101101"; --1197--5
5 [7 Y5 A# z9 m- a when 6=>tone<="10100001010"; --1290--6
* S# j' b' o' m; _4 ^: M1 ` when 7=>tone<="10101011100"; --1372--70 ?- }9 j2 t3 `/ {$ H2 Z; ?
when 8=>tone<="10110000010"; --1410--High 1
* S+ n& }6 y o4 V; ^6 }/ I when 9=>tone<="10111001000"; --1480--High 2
( c% k$ L) @9 q, P$ O when 10=>tone<="11000000110"; --1542--High 36 x! ^5 T$ ~9 G/ t9 N
when 12=>tone<="11000110000"; --1584--High 4- H& F$ [9 M% v7 E
when 13=>tone<="11010000100"; --1668--High 51 q6 I' j: y( _3 X B& q, P# ]: L# ~
when 16=>tone<="10001111111"; --1151--High #4
3 `+ K# k Z: Y; A when 17=>tone<="10011110100"; --1766--High #5 8 g) |3 o8 @) x; R0 d y
when 18=>tone<="10111100110"; --1510--High #2& A( W0 s- f% `6 _7 {
when others=>tone<="11111111111"; --others:no output
5 G( e' J \3 o( E' l T2 r& S. {6 x) X$ l
end case;
0 E, F+ U4 t* y/ t+ @& v1 D end process;
$ ^0 i% K n; X7 }0 Y
1 C$ j: G6 N* H5 x) e2 L -------------------------------------------------------------------------------------
* U. N! Y8 p' ~2 A; g process(clk) --control the frequence of the speaker7 J* }8 x; ^7 _( X* f
begin1 u4 z! W5 V& B: ?3 Z
if(clk'event and clk='1') then
: k: s! l, D9 |, U: W if(tone_count=16#7ff#) then
& k0 W6 ]9 x2 ^% D1 X tone_count<=tone;- D5 k0 j6 l. k3 e0 k
if(tone<2047) then' Z7 T2 @0 V7 q8 u* m m: |2 L
spk<=not spk;7 n! v3 \0 j! f
end if;
" F0 `$ N$ ]5 K+ t" I/ Z else
0 _# t! U% B5 m e9 Z% d tone_count<=tone_count+1;5 F9 i% H. k9 {1 z0 z9 q
end if;' b) D* e4 Q" J) P! ?
end if;; `2 I" b% `5 G" ]) c! J6 C) H
end process;
- O# B: [ Y1 M% _0 P
. y, z8 Y6 E) w( i2 [0 z5 H" |9 rend behave; 8 s6 o& m ^) i) x7 q# r
( i1 [6 J/ y5 D6 F$ J中 do 的773頻率 是如何算出來的??# y) e6 H2 a0 d2 h8 E
那是用多少HZ去算的??! P, U; ?3 A; ^/ g) }8 A
希望有公式給個解答 |
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