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這個IP面積太大嘞 功耗也很高 又用65nm
6 r" _4 C( F4 E o9 s. _GC1000- P0 B1 d9 M4 {+ T+ L* ^
# g1 s$ U$ Q) J1 z8 v! m4.4 mm2 synthesis area (2.1M ND2D1 gates; 73 KB memory, no dual-port)8 K+ l; j6 \9 _- `
5.7 mm2 fully routed, 6 metal layers with timing closed at 400MHz (TSMC 65nm LP)
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200 million vertices per second
" c% k* U- m |) B8 n30 million triangles per second
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400 million pixels per second [textured]
6 w7 i) e& p% U400 million pixels per second [depth]
8 h5 g J' p/ Q, v& A3 X/ S5 v; Q) i. T, E" g( K
178 mW active power consumption at 400MHz
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說實在的
, v: A) r2 k8 X: P0 @我現在設計的 符合 OpenGL ES 2.0/1.1 和 OpenVG 1.1 API 標准 GPU2 N0 Z8 u) F3 s9 {1 s& Y
若要達到這顆Vivante晶片的3D效能
, U' W. ]4 O6 Z# _6 V+ w8 L只要一半的 gate count 就夠嘞
3 ]1 n3 {1 Y4 H9 @3 B" Y$ C200MHZ , 90nm 製程 |
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